A change of plan 04/01/2019
It’s been a while…
Firstly I’d like to address the lack of posts to this blog. This is for a couple of reasons, the first being that the previous project was part of a university module and this form of documentation was something I decided to do independent of it. As such when it came to a few weeks before the hand in, my attention switched to putting the final touches on it rather than writing about it. Soon after the hand in I decided that the project was going in a direction that seemed unfun. The 2nd reason is that since finishing university my fulltime job has been trying to find a full-time job and working on projects to add to my portfolio. Which leads me to the point of this blog post.
A new(ish) project
I have recently started a new project that makes use of the procedural generation, along with other aspects of the previous project. The new project (as of yet untitled) is a top-down stealth shooter inspired by the Metal Gear franchise.
The current build is shown below
[More design documentation to come in the future]